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Brave NUI World

Brave NUI World
  • Author : Daniel Wigdor
  • Publsiher : Elsevier
  • Release : 05 April 2011
  • ISBN : 9780123822321
  • Pages : 264 pages
  • Rating : 4/5 from 21 ratings
GET THIS BOOKBrave NUI World

Summary:
Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again


Brave NUI World

Brave NUI World
  • Author : Daniel Wigdor,Dennis Wixon
  • Publisher : Elsevier
  • Release : 05 April 2011
GET THIS BOOKBrave NUI World

Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures,

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Brave NUI World

Brave NUI World
  • Author : Daniel Wigdor,Dennis Wixon
  • Publisher : Anonim
  • Release : 16 August 2022
GET THIS BOOKBrave NUI World

Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures,

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Make It So

Make It So
  • Author : Nathan Shedroff,Christopher Noessel
  • Publisher : Rosenfeld Media
  • Release : 17 September 2012
GET THIS BOOKMake It So

Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

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Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations

Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations
  • Author : Bernardes, Oscar,Amorim, Vanessa,Moreira, António Carrizo
  • Publisher : IGI Global
  • Release : 28 January 2022
GET THIS BOOKHandbook of Research on Cross-Disciplinary Uses of Gamification in Organizations

Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among

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3D User Interfaces

3D User Interfaces
  • Author : Doug Bowman,Ernst Kruijff,Joseph J. LaViola Jr.,Ivan P. Poupyrev
  • Publisher : Addison-Wesley
  • Release : 26 July 2004
GET THIS BOOK3D User Interfaces

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” —Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” —Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design.

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Interaction Design for 3D User Interfaces

Interaction Design for 3D User Interfaces
  • Author : Francisco R. Ortega,Fatemeh Abyarjoo,Armando Barreto,Naphtali Rishe,Malek Adjouadi
  • Publisher : CRC Press
  • Release : 06 January 2016
GET THIS BOOKInteraction Design for 3D User Interfaces

In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions have risen about how modern input devices can be used for a more intuitive user interaction. Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, a

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Human-Computer Interaction. Interaction Techniques and Novel Applications

Human-Computer Interaction. Interaction Techniques and Novel Applications
  • Author : Masaaki Kurosu
  • Publisher : Springer Nature
  • Release : 03 July 2021
GET THIS BOOKHuman-Computer Interaction. Interaction Techniques and Novel Applications

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows: Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and

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Multiscreen UX Design

Multiscreen UX Design
  • Author : Wolfram Nagel
  • Publisher : Morgan Kaufmann
  • Release : 11 December 2015
GET THIS BOOKMultiscreen UX Design

People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smartphones, tablets, laptops/desktops, smart (internet-connected) TVs, and other devices, such as smartwatches for example. Multiscreen is no longer a nice add-on, it’s a requirement. In this environment, user experience needs to cater to multiple devices. This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design

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Best of the Independent Journals in Rhetoric and Composition 2014

Best of the Independent Journals in Rhetoric and Composition 2014
  • Author : Steve Parks,Brian Bailie
  • Publisher : Parlor Press LLC
  • Release : 01 March 2016
GET THIS BOOKBest of the Independent Journals in Rhetoric and Composition 2014

THE BEST OF THE INDEPENDENT RHETORIC AND COMPOSITION JOURNALS 2014 represents the result of a nationwide conversation—beginning with journal editors, but expanding to teachers, scholars and workers across the discipline of Rhetoric and Composition—to select essays that showcase the innovative and transformative work now being published in the field’s independent journals.

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Emerging Genres in New Media Environments

Emerging Genres in New Media Environments
  • Author : Carolyn R. Miller,Ashley R. Kelly
  • Publisher : Springer
  • Release : 25 November 2016
GET THIS BOOKEmerging Genres in New Media Environments

This volume explores cultural innovation and transformation as revealed through the emergence of new media genres. New media have enabled what impresses most observers as a dizzying proliferation of new forms of communicative interaction and cultural production, provoking multimodal experimentation, and artistic and entrepreneurial innovation. Working with the concept of genre, scholars in multiple fields have begun to explore these processes of emergence, innovation, and stabilization. Genre has thus become newly important in game studies, library and information science, film

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Universal Access in Human-Computer Interaction: Design and Development Methods for Universal Access

Universal Access in Human-Computer Interaction: Design and Development Methods for Universal Access
  • Author : Constantine Stephanidis,Margherita Antona
  • Publisher : Springer
  • Release : 15 May 2014
GET THIS BOOKUniversal Access in Human-Computer Interaction: Design and Development Methods for Universal Access

The four-volume set LNCS 8513-8516 constitutes the refereed proceedings of the 8th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 14 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design

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Every Last Fear

Every Last Fear
  • Author : Alex Finlay
  • Publisher : Minotaur Books
  • Release : 02 March 2021
GET THIS BOOKEvery Last Fear

“High-energy . . . Finlay expands the puzzle and ratchets up the action.” —New York Times "This debut is gripping from the first bone-chilling line until the final page." —Newsweek One of the Most Anticipated Books of 2021: • Newsweek • CNN • E! Online • Goodreads • BuzzFeed • PopSugar • BookBub • Bibliofile • Mystery and Suspense A LibraryReads Selection — A Top Book Voted by Librarians for March 2021 An Indie Next Pick — A Top Book Voted by Independent Bookstores for March 2021 In one of the year’s most anticipated debut psychological

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Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation

Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation
  • Author : Hu, Fei
  • Publisher : IGI Global
  • Release : 07 January 2016
GET THIS BOOKVirtual Reality Enhanced Robotic Systems for Disability Rehabilitation

The study of technology and its implications in the medical field has become an increasingly crucial area of research. By integrating technological innovations into clinical practices, patients can receive improved diagnoses and treatments, as well as faster and safer recoveries. Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation is an authoritative reference source for the latest scholarly research on the use of computer-assisted rehabilitation methods for disabled patients. Highlighting the application of robots, sensors, and virtual environments, this book is

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Human-Computer Interaction - INTERACT 2017

Human-Computer Interaction - INTERACT 2017
  • Author : Regina Bernhaupt,Girish Dalvi,Anirudha Joshi,Devanuj K. Balkrishan,Jacki O'Neill,Marco Winckler
  • Publisher : Springer
  • Release : 19 September 2017
GET THIS BOOKHuman-Computer Interaction - INTERACT 2017

The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games;

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