Metro 2033

Metro 2033
  • Author : Dmitry Glukhovsky
  • Publsiher : Gollancz
  • Release : 18 March 2010
  • ISBN : 0575086262
  • Pages : 488 pages
  • Rating : 3.5/5 from 25 ratings
GET THIS BOOKMetro 2033

Summary:
The year is 2033. The world has been reduced to rubble. Humanity is nearly extinct. The half-destroyed cities have become uninhabitable through radiation. Beyond their boundaries, they say, lie endless burned-out deserts and the remains of splintered forests. Survivors still remember the past greatness of humankind. But the last remains of civilisation have already become a distant memory, the stuff of myth and legend. More than 20 years have passed since the last plane took off from the earth. Rusted railways lead into emptiness. The ether is void and the airwaves echo to a soulless howling where previously the frequencies were full of news from Tokyo, New York, Buenos Aires. Man has handed over stewardship of the earth to new life-forms. Mutated by radiation, they are better adapted to the new world. Man's time is over. A few score thousand survivors live on, not knowing whether they are the only ones left on earth. They live in the Moscow Metro - the biggest air-raid shelter ever built. It is humanity's last refuge. Stations have become mini-statelets, their people uniting around ideas, religions, water-filters - or the simple need to repulse an enemy incursion. It is a world without a tomorrow, with no room for dreams, plans, hopes. Feelings have given way to instinct - the most important of which is survival. Survival at any price. VDNKh is the northernmost inhabited station on its line. It was one of the Metro's best stations and still remains secure. But now a new and terrible threat has appeared. Artyom, a young man living in VDNKh, is given the task of penetrating to the heart of the Metro, to the legendary Polis, to alert everyone to the awful danger and to get help. He holds the future of his native station in his hands, the whole Metro - and maybe the whole of humanity.


Metro 2033

Metro 2033
  • Author : Dmitry Glukhovsky
  • Publisher : Gollancz
  • Release : 18 March 2010
GET THIS BOOKMetro 2033

The year is 2033. The world has been reduced to rubble. Humanity is nearly extinct. The half-destroyed cities have become uninhabitable through radiation. Beyond their boundaries, they say, lie endless burned-out deserts and the remains of splintered forests. Survivors still remember the past greatness of humankind. But the last remains of civilisation have already become a distant memory, the stuff of myth and legend. More than 20 years have passed since the last plane took off from the earth. Rusted railways lead

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Metro 2034

Metro 2034
  • Author : Dmitry Glukhovsky
  • Publisher : Gollancz
  • Release : 20 February 2014
GET THIS BOOKMetro 2034

The basis of two bestselling computer games Metro 2033 and Metro Last Light, the Metro books have put Dmitry Glukhovsky in the vanguard of Russian speculative fiction alongside the creator of Night Watch, Sergei Lukyanenko. A year after the events of METRO 2033 the last few survivors of the apocalypse, surrounded by mutants and monsters, face a terrifying new danger as they hang on for survival in the tunnels of the Moscow Metro. Featuring blistering action, vivid and tough characters, claustrophobic tension

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Metro 2035. English Language Edition.

Metro 2035. English Language Edition.
  • Author : Dmitry Glukhovsky
  • Publisher : Createspace Independent Publishing Platform
  • Release : 01 December 2016
GET THIS BOOKMetro 2035. English Language Edition.

World War Three wiped out the humankind. The planet is empty now. Huge cities became dust and ashes. Railroads are being eaten by rust. Abandoned satellites hang lonely on the orbit. Radio is mute on all the frequencies. The only survivors of the last war were those who made it into the gates of the Metro, the subway system of Moscow city. It's there, hundreds of feet below the ground, in the vaults of what was constructed as the world's

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Metro: Last Light - Strategy Guide

Metro: Last Light - Strategy Guide
  • Author : GamerGuides.com
  • Publisher : Gamer Guides
  • Release : 07 November 2015
GET THIS BOOKMetro: Last Light - Strategy Guide

Step into the shoes of Artyom and enter the overpopulated metro subway system of the post-apocalyptic Russia. Fight your way through the hordes of deadly mutants, brave the surface radiation using naught but a gas mask and meet and defeat the various hostile factions of Moscow's once famous public underground transport system. Our guide will take you from start to finish, grabbing all the collectibles and unlocking as many achievements/trophies as possible as you go. The guide will provide

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Duelling, the Russian Cultural Imagination, and Masculinity in Crisis

Duelling, the Russian Cultural Imagination, and Masculinity in Crisis
  • Author : Amanda DiGioia
  • Publisher : Routledge
  • Release : 13 October 2020
GET THIS BOOKDuelling, the Russian Cultural Imagination, and Masculinity in Crisis

This book, written from a feminist perspective, uses the focus of duelling to discuss the nature of masculinity in Russia. It traces the development of duelling and masculinity historically from the time of Peter the Great onwards, considers how duelling and masculinity have been represented in both literature and film and assesses the high emphasis given in Soviet times to gender equality, arguing that this was a failed experiment that ran counter to Russian tradition. It examines how duelling continues

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New Media in New Europe-Asia

New Media in New Europe-Asia
  • Author : Jeremy Morris,Natalya Rulyova,Vlad Strukov
  • Publisher : Routledge
  • Release : 14 April 2016
GET THIS BOOKNew Media in New Europe-Asia

This volume offers an in-depth investigation of the role of new media in the political, social and cultural life in the region of Europe-Asia. By focusing on new media, which is understood primarily as internet-enabled networked social practice, the book puts forward a political and cultural redefinition of the region which is determined by the recognition of the diversity of new media uses in the countries included in the study. This book focuses on the period prior to the advent

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Futu. Re

Futu. Re
  • Author : Dmitriĭ Glukhovskiĭ
  • Publisher : Anonim
  • Release : 05 October 2015
GET THIS BOOKFutu. Re

'A worthy successor to '1984' and 'Brave New World'' - PLAYBOYWhat would I do for eternal life?Discoveries made within our lifetime will allow people to remain young forever. There is no more death. Our children will never die.Welcome to a world inhabited by people who are perfectly healthy, beautiful and eternally young.Every utopia has its shadowy backstreets. Someone has to make sure that overpopulation doesn't bring the wonderful world of the future crashing down. Someone has

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The New Urban Gothic

The New Urban Gothic
  • Author : Holly-Gale Millette,Ruth Heholt
  • Publisher : Springer Nature
  • Release : 17 October 2020
GET THIS BOOKThe New Urban Gothic

This collection explores global dystopic, grotesque and retold narratives of degeneration, ecological and economic ruin, dystopia, and inequality in contemporary fictions set in the urban space. Divided into three sections—Identities and Histories, Ruin and Residue, and Global Gothic—The New Urban Gothic explores our anxieties and preoccupation with social inequalities, precarity and the peripheral that are found in so many new fictions across various media. Focusing on non-canonical Gothic global cities, this distinctive collection discusses urban centres in England’

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Metro 2034

Metro 2034
  • Author : Dmitry Glukhovsky
  • Publisher : Createspace Independent Publishing Platform
  • Release : 10 March 2016
GET THIS BOOKMetro 2034

The superb and long-awaited sequel to the cult bestseller Metro 2033, the second volume in the Metro trilogy, Metro 2034 continues the story of survival and struggle that unfolds in the mazes of the Moscow subway after the World War Three. As the entire civilization was wiped out by atomic bombs and the surface of the planet is polluted with nuclear fallout, the only place suitable for man to live are shelters and bunkers, of which the largest is the subway system

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Guns, Grenades, and Grunts

Guns, Grenades, and Grunts
  • Author : Gerald A. Voorhees,Joshua Call,Katie Whitlock
  • Publisher : Bloomsbury Publishing USA
  • Release : 02 November 2012
GET THIS BOOKGuns, Grenades, and Grunts

Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns,

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Images of the Anthropocene in Speculative Fiction

Images of the Anthropocene in Speculative Fiction
  • Author : Tereza Dědinová,Weronika Laszkiewicz,Sylwia Borowska-Szerszun
  • Publisher : Anonim
  • Release : 15 February 2021
GET THIS BOOKImages of the Anthropocene in Speculative Fiction

Images of the Anthropocene in Speculative Fiction examines how the Anthropocene and its challenges are addressed by contemporary writers in a variety of genres broadly defined as speculative fiction. The book demonstrates that speculative fiction, can alter the readers' perception of their duties and responsibilities towards their communities.

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Forms and Functions of Endings in Narrative Digital Games

Forms and Functions of Endings in Narrative Digital Games
  • Author : Michelle Herte
  • Publisher : Routledge
  • Release : 08 September 2020
GET THIS BOOKForms and Functions of Endings in Narrative Digital Games

This book looks closely at the endings of narrative digital games, examining their ways of concluding the processes of both storytelling and play in order to gain insight into what endings are and how we identify them in different media. While narrative digital games share many representational strategies for signalling their upcoming end with more traditional narrative media – such as novels or movies – they also show many forms of endings that often radically differ from our conventional understanding of conclusion

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Science Fiction Video Games

Science Fiction Video Games
  • Author : Neal Roger Tringham
  • Publisher : CRC Press
  • Release : 10 September 2014
GET THIS BOOKScience Fiction Video Games

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games

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